If nu mou with this racial trait attempt to change a creature’s attitude with a Diplomacy check and fail by 5 or more, they can try to influence the creature a second time even if 24 hours have not passed. Sociable: Nu mou are skilled at charming others and recovering from faux pas.This resistance can be lowered for 1 round as a standard action. Nu mou with this racial trait gain spell resistance equal to 10 + their character level. Magic Resistant: Some nu mou are particularly resistant to magic.Nu mous with this racial trait gain a +1 bonus on Bluff, Disguise, and Knowledge (local) checks. Integrated: Many nu mou are skilled in the art of ingratiating themselves into a community as if they were natives.If a nu mou spends a move action when making this check, he can impart the benefit to an ally instead of himself. A successful check grants the nu mou the normal benefits of such a check, plus one of the following benefits for 1 minute: +4 initiative, +1 dodge to AC, +2 to one saving throw versus a known attack or ability. A nu mou with this racial trait can make an appropriate Knowledge check when first encountering a foe. Threats Known: Rather than study history or magic, some nu mou learn all they can of various creatures and races.If the nu mou gains proficiency with any of these weapons from their favored class, they gain a +1 racial bonus on attack rolls with those specific weapons. Nu mou gain proficiency with all Power Weapons. Power Master: Nu mou train for years to become adaptable to all weapons that are surrounded by magic.This racial trait replaces their standard ability scores. Nu mou with this racial trait gain +2 Intelligence, +2 Charisma and -2 Constitution. Sociable Intellectual: Some nu mou, though still excellent scholars, are able to hold discourse more effectively, though they lack the common sense common to the race.Consult your GM before selecting any of these new options. The following alternate racial traits may be selected in place of one or more of the standard racial traits above. Poor Swimmer: Nu mou take a –4 penalty on Swim checks.Low-Light Vision: Nu mou can see twice as far as humes in conditions of dim light.Nu mou with Intelligence scores of 11 or higher can pick and cast three 0-level black mage spells, once each per day, using their total character level as caster level. ![]() Adept: Nu mou gain a +1 bonus to caster level when determining spell effects.Well-Spoken: Nu mou receive a +2 racial bonus on Diplomacy and Handle Animal checks.These two knowledge skills count as class skills for the nu mou. Sagacious: Nu mou receive a +2 racial bonus on any two Knowledge skills.See the Linguistics skill page for more information about these languages. Nu mou with high Intelligence scores can choose from the following: Banganese, Celestial, Draconic, Giant, Moogle, Sylvan and Vieran. Languages: Nu mou begin play speaking Common and Numish.Base Speed: (Slow Speed) Nu mou have a base speed of 20 feet.Size: Nu mou are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.Type: Nu mou are Humanoid creatures with the nu mou subtype.They gain +2 Intelligence, +2 Wisdom, and –2 Constitution. Ability Score Racial Traits: Nu mou are very wise and intelligent, but lack the stamina due to spending so much time researching.They are devoted enough to the ideal of knowledge, power, and education to sacrifice themselves for this cause, if need be. The nu mou are sagacity-embodied scholars who are rarely seen outside of their impressive academic towers, except when working on behest of professors or politicians. They have snouts, and sport elegantly long tails covered in heavy orange fur, giving them a bestial cast that doesn’t mesh with their cautious, timid ways. ![]() They have gray, leathery skin, and long, lop-rabbit ears, often pierced by heavy jewelry. The wise and gentle nu mou, a tribe of lop-eared mages and spellcasters, are famous for their thirst for learning and their discovery of the most esoteric of magical rites. Skill bonus x2 (diplomacy and handle animal)
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